﻿// Programmer: JR Padfield
// Description: 
// Version: 1
// Date: 

using System.Collections.Generic;

namespace TheWorldLibrary.Effects
{
    public class BaseEffectDataManager
    {
        #region Field Region

        readonly Dictionary<string, BaseEffectData> effectData;

        #endregion

        #region Property Region

        public Dictionary<string, BaseEffectData> EffectData
        {
            get { return effectData; }
        }

        #endregion

        #region Constructor Region

        public BaseEffectDataManager()
        {
            effectData = new Dictionary<string, BaseEffectData>();
        }

        #endregion

        #region Method Region
        #endregion

        #region Virtual Method Region
        #endregion
    }
}

